While immersive technology allows for exciting new experiences, game-based learning shouldn't focus solely on the look and feel: primarily, it should concentrate on good game mechanics. A successful learning game challenges the participant, encouraging them to persevere rather than giving up at the first hurdle.
You can spend considerable time and money creating a game that looks brilliant, but that won't keep users engaged or motivated to continue. To achieve maximum engagement, learning designers must first consider the drivers that motivate a player through the barrier of frustration to the next level.
Finally a couple of pointers to the heart of game-based learning. First, you can’t compete with the latest console title or the pervasive game that everyone’s playing on Facebook. Don’t start there, don't go there. It’s not ‘fun’ or learning made easy. Good game-based learning should be ‘pleasantly frustrating’ (James Paul Gee again) or as Seymour Papert from MIT called it ‘hard fun’. Good games and good learning games challenge you and put you on the edge of your capabilities. They get you thinking, re-evaluating and playing again.